Nioh 3 - a shameless corporate copy-paste job
Nioh 3 is a shameless corporate copy-paste job. I break down the recycled Ronin assets, bloated combat, AI translation, and baffling censorship.
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Broken games, cash grabs, AI slop and corporate bullshit, ranked by Circus score.
Open since 29 Jan 2026.
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The five highest Circus scores. New posts can change the ranking.
Nioh 3 is a shameless corporate copy-paste job. I break down the recycled Ronin assets, bloated combat, AI translation, and baffling censorship.
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The Q2 2026 hyperscaler reports proved one thing with remarkable consistency: whatever these companies thought GenAI would cost, the answer is always several billion more.
A promising remake full of strong ideas, broken quests, endless backtracking and combat apparently designed around parrying a fucking troll.
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Sacred 2 Remaster is clumsy, bloated and badly modernised, yet its strange late-2000s offline-MMO charm somehow still survives beneath the jank.
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Everything else with a Circus score.
Monster Hunter Stories 2 is a heavily limited Switch game that actively disrespects your time with endless RNG grinds and massive delusions of grandeur.
Nioh 3’s £17 Hell Rising DLC is sitting at 34% positive on Steam, repeating the same recycling problems that dragged down the base game.
Microsoft is pushing desperate Copilot ads on Reddit while scrubbing the brand from Windows apps. Why is this enterprise AI legally an entertainment toy?
Bandai Namco looks successful on paper, but the Code Vein 2 flop and Blue Protocol disaster tell a different story. With FromSoftware going independent and Shueisha building its own gaming division, Bandai’s future is going dinosaur.
Shouting Rock and Stone can no longer hide reality. Rogue Core is a fundamentally barebones £25 Early Access asset flip that betrays its co-op roots.
Ninja Gaiden 4 review: PlatinumGames delivers phenomenal combat, but a strict AA budget, ugly cyberpunk designs, and a terrible new protagonist ruin this £60 release.
Everybody gets an autonomous hacking AI as OpenAI, Anthropic and Meta turn cyber incidents, bad containment and model hype into another PR arms race.
Why has Ghost of Yōtei stalled at 3.3 million sales? Sony’s refusal to announce a 5 million milestone in their Feb 2026 Q3 report confirms the drop-off. I take a look at how chasing the 'Phantom Audience', the Erika Ishii controversy and shallow writing alienated the core demographic. A breakdown of the ROI trap and how Sucker Punch damaged the IP's future for a quick profit.
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