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Wow, Capcom is so generous with MHWilds!

Game Thoughts

Published on 31 July 2025

A 'This is Fine' meme depicting a cartoon dog, labelled 'Capcom', sitting calmly in a room engulfed in flames. The flames are labelled with the major issues plaguing Monster Hunter Wilds: 'Negative Reviews', 'Broken Performance', '98% Drop in Steam Players', 'No Contents, No Elder Dragon', and 'Stock Price Dropping'. The image satirises Capcom's perceived inaction amidst widespread criticism and the game's disastrous launch.

Oh, everything is fine, the players just wanted more contents!

Ever wondered what it takes for a multi-billion dollar company like Capcom to finally notice their flagship game is a complete dumpster fire? It's not the abysmal PC performance, the "Overwhelmingly Negative" Steam reviews, or even a biblical 98% drop in players for Monster Hunter Wilds. No, it took a quarterly sales report so catastrophic it couldn't be ignored. Now, after months of silence, they're suddenly rushing out an "early" update and pretending it's a generous gift for the fans. Don't buy the PR spin. Lets take a look into the hard data, the cynical marketing, and the blatant gaslighting behind Capcom's bungled response to the Monster Hunter Wilds backlash.

Perhaps I have a talent for being cynical!

Right, let's call this what it is.

After five months of what can only be described as a complete communications blackout, bar some pre-scripted, out-of-touch letters from the director saying "thanks for playing!" while the game's population was in freefall, Capcom has finally been forced to act. Like I said in the other post, don't for a second think this is about player feedback. This is a panicked reaction to sheer, unrelenting negativity and a quarterly report so bad it must have finally knocked Ryozo Tsujimoto out of his delusion. You remember, the one where he told news outlets like Nikkei that the game's initial success was all down to its "emphasis on story". I'll let you have 1 minute of laughing (see how generous I am?).

Of course, their only other significant public statement in recent memory was that PR masterpiece about "customer harassment" a few weeks back. While threats against developers are obviously out of order, the timing and tone of that announcement was a masterclass in deflection. It wasn't a "we understand your frustrations are valid, but..." message. No, they said absolutely nothing about the player backlash, the broken game, or the empty endgame. They just postured about protecting their employees, which should be the bloody norm, shouldn't it? Why make a song and dance about something so fundamental unless you want to change the topic? It was a transparent, cynical move to paint paying customers as the problem, and it helped absolutely no one.

Now for the real reason they're scrambling: the numbers. Capcom's own recent financial results released this week, for the quarter April - 30th June 2025. They called Monster Hunter Wilds' performance "soft". That's one word for it, "abysmal" or "catastrophic" could be another. After a record-smashing launch that shifted 10.1 million copies, sales cratered. In the entire three-month period that followed, they sold a miserable 477,000 units. For a flagship, mainline Monster Hunter title, with all the good will they've gathered, that is an utter shambles.

This period wasn't without its own sad little footnotes either. It even saw the game get a 20% discount during the Steam Summer Sale. But there was no fanfare, no big marketing push about it. They just quietly put it on sale, almost as if they were ashamed of having to do so. To add insult to injury, the official report revealed Wilds was Capcom's ninth best-selling title for the quarter. It was outsold by multiple entries in the Resident Evil series and even the decade-old Devil May Cry HD Collection. Let that sink in. Their brand new, blockbuster release was being outsold by its own back catalogue.

All this happened despite their best efforts to look busy. Title Update 1 landed in the first week of April and did absolutely nothing to stop the bleed. Then came Title Update 2, which dropped onโ€ฆ oh, would you look at that? The 30th of June, the exact final day of their financial quarter. What a coinc-i-dinky, Scoob! It's almost as if they timed it just to have something positive to report to their investors. The new players Capcom wanted? Well, the ones that didn't just uninstall the game and throw the entire Monster Hunter brand in their mind's bin would rather go back and play the four-year-old Monster Hunter Rise. Which, by the way, sold almost as many copies as Wilds last quarter.

But the most insulting part of this whole affair is the announcement itself. They haven't acknowledged the backlash. They haven't apologised for the state of the game. Instead, they're framing this emergency update as a generous surprise for the fans. They're "listening!", you see. They're graciously dropping endgame content early because we asked for it.

โœ… The Verdict

So, let me ask you, Capcom: how is it that you can suddenly rush out a massive update that supposedly wasn't due for another two months? Could it be that you were deliberately drip-feeding us content that should have been in the base game from day one? No, couldn't be. And it's certainly not a case of you gaslighting what's left of your player base into thinking you're doing them a favour. This has absolutely nothing to do with your plummeting game sales, your dying microtransaction revenue, or your reputation being flushed down the toilet or most importantly, your stock price.

Is it time for Crapcom to rise back up?

No, of course not. Capcom is just so generous.

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